Quick Start

Your first deformation in five steps.

1. Create a new Weight Lattice

Select a mesh in Object Mode, open the sidebar (N), go to the WeightLattice tab and click New Weight Lattice. Blender switches to Weight Paint with a fresh vertex group active.

New Weight Lattice button in the Object Mode sidebar

2. Paint the area to deform

Paint the region you want to control. Use B for the draw brush, L / R for linear / radial gradients, Ctrl+Scroll to adjust the brush weight.

Painting weights on the region to deform

3. Press Enter — the cage appears

A lattice cage is generated around the weighted region, already linked to the mesh through a Lattice modifier, and Blender switches to Edit Lattice.

Lattice cage generated around the painted region

4. Reshape the cage

Move, rotate or scale the lattice control points. The mesh follows in real time. Adjust the resolution (U/V/W) and interpolation from the N-panel if you need more control points.

Reshaping the lattice cage in Edit Lattice

5. Press Enter to apply

The deformation is baked into the mesh and the helper objects are cleaned up. Press ESC instead to remove the lattice without applying.

Final result after applying the lattice

That’s the whole loop: paint, Enter, reshape, Enter.

Next: read the Workflow page for refitting, multi-mesh cages and the Edit Mesh tools.