Interface¶
WeightLattice exposes its tools through a dedicated sidebar panel and through the right-click context menus of the 3D Viewport. The panel adapts to the active mode, so the same WeightLattice tab covers the full creation and editing cycle.
Object Mode¶
In Object Mode the sidebar panel exposes the entry point used to start a new lattice on the active mesh. Existing WeightLattice modifiers on the object are listed below with quick access to their strength slider.

The same entry is available from the right-click context menu of the 3D Viewport.

Weight Paint¶
During Weight Paint the panel shows the active vertex group and tracks whether a lattice already exists for it. The main button creates or updates the cage, a secondary button jumps to Edit Lattice, and a compact shortcut box recalls every key used during painting.

Edit Lattice¶
In Edit Lattice the panel drives the cage itself: resolution on U, V, W, interpolation per axis, and the linked modifier’s strength and visibility. The bottom section contains the Apply, Remove, Properties, and Back to Weight Paint operators used to close the workflow.
When the cage is shared across multiple meshes (see Multi-mesh workflows), the Strength slider is propagated to every lattice modifier bound to the cage: moving the slider once updates all linked meshes in real time.

The same actions are reachable from the right-click context menu of the lattice.
